The game has a 7×7 grid and uses tumbling symbols with a cluster pays system for rewarding. To win you have to form clusters of 5 or more identical symbols. They need to touch horizontally and/or vertically. With wagers from 0.20 to 100 credits per spin, you can play on all devices. The game has medium to high volatility and an RTP of 96%.
A wide variety of different boosters and features will keep you engaged in the game. The 3 brave knights have special powers. One of them can activate 6 different flags and trigger several features to be active at once.
You will also benefit from the 5 Free Drops which bring even higher winning potential. This is thanks to the fact that the Symbol Queue and the Counting Knight’s meter don’t reset between spins. You can win 2,500 times your stake or up to £250,000!
The slot is full of action and uses medieval knights as the main characters. Upon loading it, you will be taken to a tranquil meadow with a medieval village that leads to Chatou Prix. The three protagonists are positioned on strategic points on the 7×7 square grid.
Sir Charge is on the left moving up and down. Sir Smash stands on the top ready to smash symbols. Sir Count is in the other corner. He counts the collected symbols before releasing the Flag features.
You can see the fire dragon on the top of the tower breathing fire onto the grid every now and then. The green of the lush meadow prevails on the screen. The grid takes less than a third of the playing window’s area. On each of its corners are the spin, autoplay, bets and main menu buttons.
The low-value symbols include a piece of ham on a chopping board, a water well. There are an archer target and a one-toothed mushroom. These pay from 10x to 20x stake for clusters of 20 or more. Higher values have the rabbit, smiling frog, goat and a milk cow. These grant from 100x to 250x stake wins for 20+ symbols clusters. A golden chalice marked with the ‘W’ letter is the wild symbol. The scatter is the king’s crown.
Central to the game is the tumbling symbols engine and the cluster pays. At the start of every spin, 49 symbols drop from the top and clusters of 5 or more create wins. The winning symbols shatter. They disappear and make space for new ones that drop on their positions. This process goes on as long as you form clusters and get wins. While this happens, the number of the symbols is added to the Counting Knight’s meter. It is on the right and plays an important role.
The Symbol Queue builds up at the bottom when Sir Charge charges at random across the reels. The number of each symbol corresponds to the number of respective symbols in the queue. The door to the tower can open at random at any time. Then, the symbol next in line will appear on the grid connecting with a matching symbol cluster. It can either enlarge an existing cluster or create a new one.
The higher the symbol count in the queue, the more symbols can be added to the grid. In the base game, all the symbols in the queue are removed at the end of a spin sequence. They won’t reset in the bonus round as won’t the Counting Knight’s meter.
The three knights play a significant role in the game. Each of them applies his reel modifier or a feature and interact with the symbol queue. They activate randomly or through the meter. In one spin sequence can be triggered many knights’ features.
The Charging Knight can move up and down on the path of the left side of the grid. He charges at random on non-winning spins after a new avalanche of symbols. He can push all symbols except wilds and scatters on the respective row to the symbol queue. These symbols are then used to form new clusters or improve existing ones.
The Smashing Knight supervises the symbols in the upper left corner of the grid. He randomly smashes his mace when there are symbols in the queue. This shakes the whole screen and increases all symbols’ count in the queue by 1.
The Counting Knight is the calmest and most analytical of the three. He counts the size of the winning clusters and gives features via his 6 flags, displayed at the bottom of the reels. You get 1 flag feature triggered starting from the red flag. This happens every time you fill up the meter and there are no more cluster wins. The features can stack up, which is indicated by the extended flags below. They trigger successively whenever there are no more winning clusters. The 6 available features are:
Landing 3 crown scatters in one spin sequence activates 5 Free Drops. You cannot re-trigger the bonus game. The major twist here is that the Counting Knight’s meter and the Symbol Queue don’t reset between spins. They persist and continue to fill in as you score wins and activate features. This makes it certain that symbol interactions and flag features happen much oftener. Thus, you keep the spin sequence continuing and score larger wins.
Micro Knights is captivating, hilarious and colourful. To unlock its full potential you must get following wins. They will add to the queue symbols and flag features will be triggered. The game has medium to high volatility and this makes it suitable to a larger player base. If you like this type of slot game, this one definitely has a lot to offer you!
Software Developer: | ELK Studios |
Theme: | Knight |
Bonus: | No |
Rating: | 9.06 |
Progressive: | No |
Paylines: | up to 2.500 |
Wild Symbol: | Yes |
Columns: | 7 |
Name: | Micro Knights | Joker Hot Reels | Crusader | Hot Sunrise | Doom of Egypt | Fox Fire |
Provider: | ELK Studios | Playtech | ELK Studios | BF Games | Play'N Go | High 5 Games |
Paylines: | up to 2.500 | 5 | 26 | 5 | 10 | up to 117. 649 |
Bonus: | No | No | No | Yes | No | Yes |
Free spins: | Yes | No | Yes | No | Yes | No |
Wild Symbol: | Yes | Yes | Yes | Yes | Yes | Yes |
Jackpot: | £250.000 | 6,000x bet / 2 progressive jackpots | £2.500 x Stake | N/A | 250.000 | N/A |